INITIATIVE ====================================================================== Initiative roll: 1D10 roll + RAA + plus magiacal bonuses - casting time. Hasted +2 Boots of Speed +1 (not cumulative with Haste) Encumbered -2 (RAA: Reaction/Attacking Adjustment for DEX) ILLUSION SPELLS ====================================================================== Can only disbelieve if you make a disbelieve roll Disbelieve Roll (roll under): WIS + MAA - spell level - (1/2 * caster level) (-1 vs. illusionists) Round down. A 20 always saves A 1 always fails (MAA: Magical attack adjustment for WIS) MULTI CLASS ====================================================================== demi-humans can exceed level limits but xp cost per level is X2. Humans can triple class. Same rules as Dual Class for third class. SPELL CASTING ====================================================================== Magic users can cast Read magic and Detect Magic as cantrips. All spell casters gain bonus spells following the WIS chart for priest spells. Magic users use INT instead of WIS. MOVEMENT WITH MINATURES ====================================================================== A unit may move at their initiative segment or at the end of the round. A unit may move half of their movement rate and still attack. If the unit moves more than 50% of their move score it forfeits all attacks. XP Awards ====================================================================== Pip system: All xp awarded for role playing and plot resolution is expressed in pips. Pips are tallied for a session and then XP is calculated. This is added to the XP awards for defeating monsters. XP value is calculated like this: (Level of PC)^2 * 25 The level of the PC is squared and multiplied by 25. Multiclass characters use the average of all their classes rounded up. If you want to use one scale for all players then use the average level of the party. Here is a chart for quick reference: Level XP/Pip ----------------------------------- 1 25 2 100 3 225 4 400 5 625 6 900 7 1225 8 1600 9 2025 10+ 2500 Pips are awarded AT THE DM'S DISCRETION! The DM does not have to award pips at any time. But here is a suggested list of actions likely to gain awards: Good handling of a critical role playing situation. Solving a puzzle. Role playing his character very well. Submitting an NPC writeup. Writing a journal entry for a game session.